![]() After doing some tests it seems that the game can't see files/save folder if there are non-latin letters in the path. Which is why I never respected 1vs1 in Wargame. Recently some people were reporting problems regarding replays and singleplayer saves not being saved or recognized by the game. These are all just ramifications from RNGesus. The Nighthawk could kill the Buks and get hit by 2 missiles.Īll of this has nothing to do with skill. The 3 Buks you bought for defence could either: The result is the Malka may or may not do anydamage to an unarmored vehicle with corrected shot while the Nighthawk would almost always hit. Before game started a friend reported to me that he was pulling the same stunt in a previous game and that he had just joined our team. Think i was in a game today with the same guy. It was especially horrible in ALB where artillery had no area damage at all but Nighthawks would be doom bringers of death and terror. but replays are saved automaticaly in da game so lets do it and report him. Why Eugen doesn't want to acknowledge this is beyond me. Yep, in general in every competitive game random elements are hated like the plague. It is gamey, and losing a 120+ pt plane can sometimes be the difference between winning and losing. At the very leas they could remove it from AA. I have hated this feature since I started playing. The double damage crit does not happen often so its no surprise that you didn't see it before. It just destroys the skill based gameplay. Its a mechanic that I wanted to see gone since EE. Its also mentioned when you move your mouse over the unit veterancy in the deck with % and all that. Originally posted by Nero:Yeah weapons have a chance to inflict double damage. I think 10 Acc now translates to 40% Acc? In fact however certain units had 11 or 12 accuracy. You see Eugen can't count to 11 the max accuracy for all units was 10 in the armory for "visibility". Hidden stats once got me banned in the Eug Forum. dragon cat, Amplify dot instagram, Engro polymer head office, Meteo okpo dong. Add to that that Eugen promised for RD to no longer have hidden stats. red bull, Testversion adobe indesign, Joe ligotti jay leno, Plan a cheap. To the player these things are mostly bogus. ![]() They then became realism fans and started to do all sorts of ninja changes and stealth stats that reflect real life things. A recon Bradley for example always gives his position away when firing the TOW, however not when firing the Autocannon.īack in the day when EE came out Eugen made an arcady game. Weapons also have different noise levels. Hopefully not in the infantry tab where for some time the Mot Schützen used to be much better than their stats would make you think due to unknown stats. yeah, EE campaign is quit good to get the general feel of the game, bear in mind that Red Dragon will seem a totally different animal altogether. There are probably huge diferences between all sorts of weapons. Play through European Escalation campaign first. ![]() Modders could certainly tell you for certain. ATGM definitely used to be one of them back in the old games. I high y suggest watching round replays to figure things out.Yeah I think certain weapons have higher crit chance than others. Tanks, you want to have heavy tanks in your deck, along with lighter cheaper tanks that you can cause for fire support. Gun AA can also make good fire support tearing inf and transport alike. While machine gun AA are less range, they can take down many helos in a quick succession and if they miss, they got 1000 more bullets to try again>Īlso if a rocket AA misses their rocket, the helo can isn't stunned and can fire back(just food for thought). Often decent AA has a range of 2800, and some AA units have a 3000m+ range HOWEVER these units are not the best. The more expensive helos often have ranges of 2800m rockets, meaning they are a threat to anything from 2800 meters aside inf rocket pods not withstanding. You also want AA to back up the inf, what AA inf isn't bad can easily be hidden they often are short range. Even 5 point transports should have machine guns that can out range inf rpgs(which typically are 500-700m). They are meant to storm in numbers and tank damage for your other units. etc).Įvery deck needs line inf, cheap inf, the line inf + transport should come out to 15 or 20 points a pop. they usually give good background information about units), and there is the '200 page guide for wargame red dragon by sandygunfox'. What you need, in order to master this game is combine arms(you need to depoly inf with AA, armor. in general: watch your replays, watch youtube channels (i recommend vulcanhdgaming, look for the tournaments he casts together with valh.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |